
Running RivaTuner Statistics Server in such environment also reduced performance due to periodically repeating and failing overlay injection attempts. So hooks were blocked on purpose in such environment, making overlay invisible. By default RivaTuner Statistics Server’s hook engine is configured to block injection into any custom Direct3D runtimes located outside OS system folder because such case is typical to Direct3D proxy libraries used in third party game mods, which are frequently fundamentally incompatible with overlays. New DirectX 12 Agility model assumes that the game can be shipped with a local copy of Direct3D 12 runtimes, which can be newer than your system Direct3D12 runtimes. Halo Infinite insider tech preview and possibly other future Direct3D 12 applications compiled with Agility). o Added hooking support for Microsoft DirectX 12 Agility SDK based Direct3D12 applications (e.g.Various compatibility improvements in the hook engine:.Any DirectX, Vulkan or OpenGL compatible graphics card.
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Limiting the framerate during gaming can help to reduce the power consumption as well as it can improve gaming experience due to removing unwanted micro stuttering effect caused by framerate fluctuations.

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The functionality of expensive commercial video capture products is now available to everyone absolutely for free! There is no need to buy dedicated video capture software anymore! Lagarith or x264vfw) and hardware accelerated H.264 encoding via Intel QuickSync, NVIDIA NVENC and AMD VCE are supported in conjunction with wide range of additional video capture related options, multisource stereo and multichannel (for Window Vista and newer) audio capture with Push-To-Talk support.

